EctDissatisfied with their less-than-lion’s share of mental care profits, psychiatrists in the 1960s decided to step up their infiltration of society. In a strategically-planned (and secretly documented) ploy, they willfully moved in on the media, education and health circles of society, with one goal in mind: monopoly. A simple review of psychiatry’s evolution in these areas over the last 50 years attests to this.

But psychiatry recently decided to intensify its efforts of mind control, pulling various wily methods out of its ‘bag of tricks’. Children and teenagers are often the focus of their attention but their ‘treatments’ know no bounds in terms of age, sex or ethnicity. The ‘psychiatric train’ has picked up speed and will continue to do so if not stopped in its tracks. Below are just a few alarming illustrations of this ‘loony’ locomotive.

“Deep Brain Stimulation” (DBS) entails surgically implanting a medical device, known as a “brain pacemaker”, which transmits electrical impulses to the brain. According to Wikipedia, “… its underlying principles and mechanisms are still not clear.” The article goes on to state that “while DBS has proven helpful for some patients, there is potential for serious complications and side effects.”

And here’s one for the teenagers (although not exclusively): a gaming headset, entitled tDCS or transcranial direct current stimulation. This one doesn’t require surgery. At first, it was offered in clinics, initially to treat resistant neurologic, psychiatric and chronic pain disorders. But it has since seeped into the gaming world, with headsets specially-designed for that purpose that can be bought for a mere $250. It uses electrical pulses to ‘overclock’ the brain, in order to give the player an edge in online gaming. The folly and risks of such an idea, straight out of ‘Matrix’, are self-evident.

Infiltration into the gaming world on behalf of psychiatrists is not totally recent. They have been personally entering the online realm of WoW (World of Warcraft) for some time now, to supposedly deliver therapeutic services inside the game. Dr. Richard Graham, a London psychiatrist, says: “Problem gamers may neglect real-world responsibilities… and may feel anxious or upset when forced to abstain from play – all signs of addiction.” His reasoning is that since psychiatrists are unable to spot at-risk gamers in the outside world and are not permitted to intrude into the privacy of their bedrooms, their only option is to “turn to the internet itself to tackle these problems.”

But teens are not their only targets. They aim much younger! In 2011, in an article in the British newspaper, ‘The Daily Mail’, it was explained that psychologists have identified key personality traits in childhood that are linked to ‘poor behaviour later in life’. Not having at least one good friend, being unkind to other children and not being helpful if someone is hurt are some of the criteria cited. Similarly, a certain Professor Raine has tested the fear response of three year-olds by playing them a neutral sound followed by an unpleasant one. Some showed no ‘anticipatory fear’ in connection with these tones, which Professor Raine interprets as “a possible symptom of an abnormal amygdala” (the region of the brain that handles remorse, guilt or empathy). “It raises the question, ‘To what extent should we develop new biological interventions to reduce crime?’” is Professor Raine’s conclusion on the matter.

Such glib categorization of the population is epitomized by the DSM (psychiatry’s Diagnostic and Statistical Manual of Mental Disorders). New additions to its list of ‘diseases’ include ‘Texting disorder’, ‘Gaming disorder’ and ‘Oppositional Defiant Disorder’, to name but a few.

The DSM has been a subject of controversy for quite some time, given the complete lack of scientific evidence to back up any of the disorders contained within. But psychiatrists continue to increase the list, with the intention of catching more fish in their ‘trawl net of abnormal behavior’.

Now add to this the increasingly intrusive presence of psychiatric gadgets and tactics in our everyday lives, as illustrated in the above examples, and one begins to discern the extent of the problem and the urgent need to increase public awareness as to the insidiousness of this cancerous growth in our society.

Before the hurtling train goes completely off the rails…